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Renju Forbidden Moves: 3-3, 4-4, Overlines and False Forbidden Points

Renju exists because plain gomoku favors the first player too much. To balance it, Black, who moves first, is barred from three kinds of moves, while White plays freely. The rules below follow the Renju International Federation (RIF) definitions as we implemented them in Hanpan, and every ✕ and ○ in the pictures is confirmed by the game's forbidden-move code.

Play renju free

The short version

BlackWhite
Double three (3-3)forbiddenallowed
Double four (4-4)forbiddenallowed
Overline (6+)forbiddenallowed, and it wins
To winexactly fivefive or more

A Black move that makes exactly five wins even if it also creates a double three or double four. Five comes first.

Definitions that matter

DEFGHIJKL456789101112
Double three: Black on H8 makes threes in the row and the column. Forbidden for Black; the same point is fine for White.
DEFGHIJKL456789101112
Double four: H8 completes the fours E8-H8 and H5-H8. Forbidden for Black (allowed under the no 3-3 rule).
DEFGHIJKL456789101112
Overline: H8 links six stones from E8 to J8. Forbidden for Black; White wins with the same shape.

A double four on one line

Two fours do not need two lines. If one line has two different points that each complete five, it counts as two fours. This is the forbidden move new renju players miss most often.

DEFGHIJKL45678910111255
Black on H8 makes H5-_-H7-H8-H9-_-H11. H6 would give five (H5-H9) and so would H10 (H7-H11): two fours on one line, a double four.
DEFGHIJKL456789101112
Five first: H8 makes exactly five (D8-H8) and a column four at the same time. Five wins, so the move is legal.

False forbidden points

A three must be able to become an open four. If the only point that would make that open four is itself forbidden for Black, the line cannot really grow, so it is not a three. A move that looks like a double three may then have only one real three, and it is legal. Deciding whether the extension point is forbidden can require checking its own threes in turn, so the test is recursive. Hanpan repeats it up to six levels deep and has test positions for two-level cases.

DEFGHIJKL456789101112
H8 seems to make two threes: G8-H8-I8 and H6-H7-H8. The column can only become an open four at H9 (the H5 side is capped by White on H4), but H9 would join E9 to J9 into six, an overline, so it is forbidden. The column is not a real three and H8 is legal for Black (○).

What happens on a forbidden move

In official renju, Black loses immediately by playing a forbidden point, and White may deliberately steer Black into a spot where the only defense is forbidden. Hanpan marks forbidden points with a red ✕ and blocks them, so you cannot lose by a slip; but if the point you must block is marked ✕, White has the win.

Openings

Tournament renju adds an opening procedure in which the first stones follow set patterns and players get a chance to swap colors. Hanpan leaves that procedure out: Black's first stone goes on the center (H8) and play is free after that. The game labels this rule "Renju (no opening rules)".

New to the game? Start with Gomoku rules. Korean: 렌주룰 금수.

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More rules guides

Gomoku rulesFive in a row, free rule, no 3-3, renjuRenju forbidden moves3-3, 4-4, overlines, false forbidden points

한국어 안내: 장기 두는 법 · 장기 상차림 · 오목 33 금지 규칙 · 렌주룰 금수

Written and drawn by the Js at JWorld. Rule details vary between clubs and apps; this guide follows the rules used in Hanpan. Boards are drawn in code, with no generative-AI images.